Let's Play or Game Over?

Social Studies / Cultural Studies, Non-Fiction

Playing – Killing – Loving: Good and Evil in Virtual Worlds

Computers are changing everything, even the way people play. Sebastian Ostritsch takes an ethical look at the new cultural form of computer gaming, questioning its relation to morality and happiness, as well as the opportunities and dangers it poses. He illustrates what is new and unique about computer gaming. Drawing on the history of philosophy, Ostritsch explains what precisely the ethical challenges consist in, and how games can have an impact on the reality beyond the screen. This book not only does justice to the gamers’ experience but also takes into account empirical research on the subject. In so doing, however, it rejects trivialization and alarmism in equal measure.

• The first ethics of computer games and gamers
• The author is a philosopher, researcher AND passionate gamer
• For gamers of all ages worldwide

Sebastian Ostritsch

Sebastian Ostritsch, born 1983, has a PhD in philosophy. He teaches and researches at the Institute of Philosophy at Stuttgart University. Sebastian Ostritsch is also a passionate computer gamer. As a philosopher, gamer and father, he engages with the subject both intellectually and emotionally.

Let's Play or Game Over?

Playing – Killing – Loving: Good and Evil in Virtual Worlds

Computers are changing everything, even the way people play. Sebastian Ostritsch takes an ethical look at the new cultural form of computer gaming, questioning its relation to morality and happiness, as well as the opportunities and dangers it poses. He illustrates what is new and unique about computer gaming. Drawing on the history of philosophy, Ostritsch explains what precisely the ethical challenges consist in, and how games can have an impact on the reality beyond the screen. This book not only does justice to the gamers’ experience but also takes into account empirical research on the subject. In so doing, however, it rejects trivialization and alarmism in equal measure.

• The first ethics of computer games and gamers
• The author is a philosopher, researcher AND passionate gamer
• For gamers of all ages worldwide

Bibliographic Data
256 pages, ISBN: 978-3-423-26353-5
First published 2023